( displayed format =
Strength / Duration )
Summoned -
For summoned units only, when the time runs out the summon disappears.
Poison -
Damages unit by the strength amount every turn or every step for the duration.
Bless -
increases damage + defense + resistance by the strength amount shown in the character screen
Curse -
decreases damage + defense + resistance by the strength amount shown in the character screen
Morale -
increases literally everything ( damage, defense, resistance, chance to counter etc.. ) by the strength shown in the character screen and always lasts only 5 rounds.
Berserk -
increases damage by the strength amount, and chance to critical by 1/2 the strength amount. Also gives a bonus to speed by the strength amount.
Wall -
protects a unit from physical damage equal to strength. When it takes damage = strength or the time runs out it disappears.
Shield -
protects a unit from magical damage equal to strength. When it takes damage = strength or the time runs out it disappears. The Bolt spell ignores shield.
Shocked -
Gives a penalty to initiative ( determines how fast you get your turn ) of strength and lasts for duration.
Slowed -
Gives a penalty to mobility of strength and lasts for duration.
Shaken -
Lowers chance to dodge by strength and lasts for duration.
Burned -
Lowers damage by strength and lasts for duration.
Dazed -
Lowers chance to hit by strength and lasts for duration.
Poison can be removed by Purify.
All other negative effects can be removed by Dispel.
Curse can be removed with Bless.
Summoned / Morale / Berserk cannot be removed other by waiting for the time to run out.
Bless / Wall / Shield can be removed on an enemy target with Dispel.