HEALTH
Your hit points, reaches 0 and you die.
MAGIC
Your magic points, you need this to use usable skills
SPEED
The more of this you have the faster your turn comes in combat
STRENGTH
Adds to the damage of melee weapons and decreases the speed penalty to armor
AGILITY
Adds to the damage of ranged weapons and helps you dodge melee attacks
REFLEXES
Adds to your chance to counter attack and helps you dodge ranged attacks
AIM
adds to your chance to hit with all weapons and helps you avoid counter attacks
LUCK
Adds to your chance to land a critical hit ( + 50% damage and ignores armor ) and also reduces the amount of times you take a critical hit from enemies
DEFENSE
Adds to your armor just like equipment, except it doesn't get ignored with critical hits
RESISTANCE
Reduces the effect of hostile spells and things like poison.
SORCERY
Increases the power of almost all damage spells.
INVOCATION
Increases the power of all healing spells
WIZARDRY
Increases the power of all effect spells.
ALCHEMY
Increases the power of all potions and scrolls
LOCKS
Lets you open locked doors
WEALTH
Increases the gold you find by 2 percent per 10 points. This pools across the party, so the more people that have wealth either learned or from items the better.
WISDOM
Increases the experience the unit earns by 2 percent per 10 points.
H. REGEN
Regenerates health by 1 per 10 points, both in and outside of combat.
M. REGEN
Regenerates magic by 1 per 10 points, both in and outside of combat.
BREATH
Damages enemies in a line, burns
BOLT
Damages enemies in a line
FIRE
Damages enemies in a circle, burns
ICE
Damages enemies in a circle, slows
LIGHTNING
Damages one enemy, shocks
EARTHQUAKE
Damages enemies around the caster, shakes
METEOR
Damages enemies in a circle
HOLY
Damages enemies in a circle, x2 damage vs evil units and blinds
DRAIN
Drains health of one enemy and gives it to the caster
SYPHON
Drains magic of one enemy and gives it to the caster
HEAL
Heals one ally
PURIFY
Heals one ally and removes negative effects and poison
MASSHEAL
Heals all allys
REVIVE
Revives one dead ally and heals for minor damage
DISPEL
Dispels hostile effects on allies and good effects on enemies
CURSE
Weakens enemies
BLESS
Strengthens allies
WALL
Protects an ally from a certain amount of physical damage
SHIELD
Protects an ally from a certain amount of magical damage
SUMMON
Summons a golem, level depends on power
BERSERK
Sends the caster into a rage which increases damage, speed and chance to critically hit, but reduces defense to 0
POISON
Poisons any unit hit in both melee and ranged attacks
LEECH
Does temporary damage to the targets skills when striking in melee, then it heals the attacker for the same amount.