Your hit points, reaches 0 and you die.
Your magic points, you need this to use usable skills
The more of this you have the faster your turn comes in combat
Adds to the damage of melee weapons and decreases the speed penalty to armor
Adds to the damage of ranged weapons and helps you dodge melee attacks
Adds to your chance to counter attack and helps you dodge ranged attacks
adds to your chance to hit with all weapons and helps you avoid counter attacks
Adds to your chance to land a critical hit ( + 50% damage and ignores armor ) and also reduces the amount of times you take a critical hit from enemies
Adds to your armor just like equipment, except it doesn't get ignored with critical hits
Reduces the effect of hostile spells and things like poison.
Increases the power of almost all damage spells.
Increases the power of all healing spells
Increases the power of all effect spells.
Increases the power of all potions and scrolls
Lets you open locked doors
Increases the gold you find by 2 percent per 10 points. This pools across the party, so the more people that have wealth either learned or from items the better.
Increases the experience the unit earns by 2 percent per 10 points.
Regenerates health by 1 per 10 points, both in and outside of combat.
Regenerates magic by 1 per 10 points, both in and outside of combat.
Damages enemies in a line, burns
Damages enemies in a line
Damages enemies in a circle, burns
Damages enemies in a circle, slows
Damages one enemy, shocks
Damages enemies around the caster, shakes
Damages enemies in a circle
Damages enemies in a circle, x2 damage vs evil units and blinds
Drains health of one enemy and gives it to the caster
Drains magic of one enemy and gives it to the caster
Heals one ally
Heals one ally and removes negative effects and poison
Heals all allys
Revives one dead ally and heals for minor damage
Dispels hostile effects on allies and good effects on enemies
Protects an ally from a certain amount of physical damage
Protects an ally from a certain amount of magical damage
Summons a golem, level depends on power
Sends the caster into a rage which increases damage, speed and chance to critically hit, but reduces defense to 0
Poisons any unit hit in both melee and ranged attacks
Does temporary damage to the targets skills when striking in melee, then it heals the attacker for the same amount.