MazeQuest 3 no longer has a programmer, so the project is indefinitely on hold. My brother (Chris Orr), the programmer for the game franchise has moved on to other projects. At the moment we are close to being able to release MazeQuest 3, but I'm taking a little bit of a breather as I've worked very hard on this game and got a little burned out myself. If you are a programmer, or developer, interested in this project, send an email to firstname.lastname@example.org
February 10th, 2020
So many improvements to list. A lot! At this point, it's just easier to show you the latest prototype in these two playthroughs I did. At the moment of this writing, I'm waiting for a few bug fixes from Chris, and there will be new videos on the way of my playthroughs of that. But for now, enjoy.
Hello Internet - Happy 2020! This is going to be somewhat of a random collage of what we've been up to the last month and a half. There was a few holidays in between, and we have been hard at work trying to get this game to you.
In order to test all the levels, without having to navigate through them physically in the game, I created temporary "portals" to each map in the first town (pictured above).
Building level 4, "Swamps".
Roughing out the Onaki Tribal Village. The Onaki are a native tribe living in the Swamp regions, they are the guardians of a rare amulet that has been stolen by Amelia Potter.
Plugging in the music, produced by Christopher Getman.
December 6th, 2019
Hello Internet. Here is the latest on MazeQuest 3. I've been working on the basic female character sprite, Amelia Potter. Here in this 30 minute video update I go over my character numbering system, how I am creating the character sprites for the game, and towards the end I ramble on and go through the entire storyline. Have a great weekend everybody.
December 2nd, 2019
As we are breaking into the Christmas season, we could not be more thankful for how well the MazeQuest 3 prototype is turning out. We are dead set on creating the best new turn based RPG for you, and here's what we are up to this week...
I'm laying out the file structure for all 5 levels, and sorting out the enemy and friendly NPC sprites. I created a proprietary 6 number naming convention for all the characters, which enables me to deal with a lot of unique character sprites built with common pieces...
My next huge step is to design the base female character sprite. I'll be posting more on that process this week...
And Guess what? You can now play the prototype on your PC Web browser HERE!
For the MazeQuest 3 general page, click HERE